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Dynamo Harrow Classic May 11-13 2012 Tournament Rules and Regulations:

1.     All tournament players must be listed on the team roster prior to your first game.  This shall become your final tournament roster.
Photocopy of official Birth Certificates must be available at all times during the tournament, in case a player is challenged.
A player can register on 1 roster only. 
Maximum of 19 players may register and dress for each game.

2.     Mercy Rule: If by or at any time during the third period one team is ahead 5 goals or more, RUNNING TIME WILL COMMENCE and will not revert back. If 10 goals or more separate teams at the end of the second period, or any time during the third period, the scoreboard will not display any additional goals.

3.     Scoring: 2 points for a win, 1 point for a tie, 0 points for a loss.

4.     Game Times: Teams need to be ready to play 15 minutes before game time. There will be a 2 minute warm-up prior to each game. Referee discretion to run clock, if start of game is delayed with excessive warm-up. In the event of a tie during the playoffs, there will be overtime.  The format for this overtime will be  4 on 4  sudden death for 5 minutes.    Please note that at the end of the 5 minutes the buzzer will sound and play will stop.  If teams are still tied, 5 different players must be selected. No one player can shoot twice in any shoot out.

5.     No time outs allowed, except in Finals, where only one 30 second time out shall be allowed per team.

6.     The red line rule applies to icing ONLY.

7.     Full face masks are required. Neck guards are recommended for USA teams but not mandatory.

8.     Any player receiving a game misconduct will be suspended for the remainder of that game only. That penalty will be reviewed by the Tournament Committee for further suspensions if necessary.

9.     A maximum of four coaches allowed behind the bench.

10.   The starting lineup rule is waived.

11.   The ice surface will be flooded after each game.

12.   Home and Visitors status on game sheet shall supersede any other listings. In case of conflict in jersey colors, Home Team has the right to choose their jersey color.

13.   Tie Breaking Procedures:

a) Winner of two teams. In event of a three way tie, this procedure does not apply.
b) The best plus minus goals record.
c) Add 'goals for' and 'goals against'. Divide that into 'goals for'. Highest percentage will advance.
d) If the above procedures do not break the tie, a coin toss will be the final tie breaking procedure.

14.   Coaches and Managers are responsible to control their players and Parents to ensure that each game is played safely, with no vulgar language or harmful infractions.